Watch the trailer for the Prototype
Gameplay Overview
A unique mix of genres
The game is a linear story driven first person RPG blended with tactical, card-based combat.
Venture through dark caves and forgotten temples, where every corner hides a mystery or puzzle to unravel. Scavenge and loot whatever you can, your survival and strength depend on it.
Explore, loot & interact
Build your own deck of spells
Master a vast arsenal of spells to wield against the forces of evil. Mix and match upgrades, gear and spells to craft your own unique power fantasy.
Unique Selling Points
First person RPG meets card-based combat
Explore a rich, beautifully detailed world and confront your enemies up close and personal in brutal first-person, tactical card-based combat.
Multi-part enemies
Each foe presents multiple targets: will you take out their dagger-wielding arm first, smash their shield, or aim for the venomous head? Every choice shifts the tide of combat.
Rotatable cards
Every spell has two sides, two powers. Flip it mid-fight to change your strategy. Each side draws from a different resource, pushing you to balance both for true combat mastery.
Original Soundtrack
Not only are our team members developers, they’re also musicians. Creating a fully original soundtrack where every environment and scenario has its own distinct musical theme.
With a combined 20 years of experience in the industry, the team has delivered games across consoles and PC, spanning from 2007 to the present day.
Our projects include titles such as Alone in the Dark, Titan Quest: Ragnarok and Titan Quest: Atlantis.
Over the years, us team members have worked with partners such as THQ Nordic, Metricminds and Virtuos.
The Team
Five years in the industry as a VFX/Tech Artist. Linus is a generalist, who works with programming, concepts, 3d modelling, rigging, animations and more.
Linus Ferm
With seven years of experience working on three published games, Andreas have gathered a vast knowledge in game design. His skills include designing levels from ideas to finalized levels with all its mechanics, as well as using visual scripting to create and implement systems, UI, etc.
Andreas Larsson
Over the past seven years in the industry, Robin has progressed from a 3D artist to Lead Artist. As Lead Artist on Alone in the Dark, he successfully managed a diverse team of 12 artists specializing in VFX, characters, technical art, environments, and lighting.
Robin Koitzsch
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Everything shown is captured directly from our fully playable, two-hour prototype. It gives a glimpse of what we have planned for the full game—and what our small team is capable of delivering.
Get in touch to request access to the prototype.
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We believe in keeping the team small and agile — with a combined 20 years of experience in the industry, the three of us have all the experience needed to create a full-length game of this caliber.
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The team’s extensive knowledge and experience with Unreal Engine make it the natural choice for this project.
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Our projects include titles such as Alone in the Dark, Titan Quest: Ragnarok and Titan Quest: Atlantis
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The team has delivered games across consoles and PC, spanning from 2007 to the present day.
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Over the years, us team members have worked with partners such as THQ Nordic, Gate21, Lionbridge, Metricminds and Virtuos.
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We are located in Skövde, Sweden.